unreal.GeometryCollectionPhysicsTypeEnum
¶
- class unreal.GeometryCollectionPhysicsTypeEnum¶
Bases:
EnumBase
EGeometry Collection Physics Type Enum
C++ Source:
Module: Chaos
File: GeometryCollectionSimulationTypes.h
- CHAOS_ANGULAR_TORQUE: GeometryCollectionPhysicsTypeEnum¶
Add a vector field to the particles angular torque.
- Type:
7
- CHAOS_ANGULAR_VELOCITY: GeometryCollectionPhysicsTypeEnum¶
Add a vector field to the particles angular velocity.
- Type:
0
- CHAOS_COLLISION_GROUP: GeometryCollectionPhysicsTypeEnum¶
Set the particles collision group.
- Type:
5
- CHAOS_DISABLE_THRESHOLD: GeometryCollectionPhysicsTypeEnum¶
Disable the particles if their linear and angular velocity are less than the threshold.
- Type:
8
- CHAOS_DYNAMIC_STATE: GeometryCollectionPhysicsTypeEnum¶
Set the dynamic state of a particle (static, dynamic, kinematic…)
- Type:
1
- CHAOS_EXTERNAL_CLUSTER_STRAIN: GeometryCollectionPhysicsTypeEnum¶
Apply an external strain over the particles. If this strain is over the internal one, the cluster will break.
- Type:
10
- CHAOS_INITIAL_ANGULAR_VELOCITY: GeometryCollectionPhysicsTypeEnum¶
Initial particles angular velocity.
- Type:
3
- CHAOS_INITIAL_LINEAR_VELOCITY: GeometryCollectionPhysicsTypeEnum¶
Initial particles linear velocity.
- Type:
4
- CHAOS_INTERNAL_CLUSTER_STRAIN: GeometryCollectionPhysicsTypeEnum¶
Add a strain field to the particles internal one.
- Type:
11
- CHAOS_LINEAR_FORCE: GeometryCollectionPhysicsTypeEnum¶
Add a vector field to the particles linear force.
- Type:
6
- CHAOS_LINEAR_IMPULSE: GeometryCollectionPhysicsTypeEnum¶
Add a vector field to apply an impulse to the particles.
- Type:
12
- CHAOS_LINEAR_VELOCITY: GeometryCollectionPhysicsTypeEnum¶
Add a vector field to the particles linear velocity.
- Type:
2
- CHAOS_SLEEPING_THRESHOLD: GeometryCollectionPhysicsTypeEnum¶
Set particles in sleeping mode if their linear and angular velocity are less than the threshold.
- Type:
9