unreal.GeometryScriptIsSameMeshOptions
¶
- class unreal.GeometryScriptIsSameMeshOptions(check_connectivity: bool = False, check_edge_i_ds: bool = False, check_normals: bool = False, check_colors: bool = False, check_u_vs: bool = False, check_groups: bool = False, check_attributes: bool = False, epsilon: float = 0.0)¶
Bases:
StructBase
Geometry Script Is Same Mesh Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshComparisonFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
check_attributes
(bool): [Read-Write]check_colors
(bool): [Read-Write]check_connectivity
(bool): [Read-Write]check_edge_i_ds
(bool): [Read-Write]check_groups
(bool): [Read-Write]check_normals
(bool): [Read-Write]check_u_vs
(bool): [Read-Write]epsilon
(float): [Read-Write]