unreal.GeometryScriptNonUniformPointSamplingOptions
¶
- class unreal.GeometryScriptNonUniformPointSamplingOptions(max_sampling_radius: float = 0.0, size_distribution: GeometryScriptSamplingDistributionMode = Ellipsis, size_distribution_power: float = 0.0, weight_mode: GeometryScriptSamplingWeightMode = Ellipsis, invert_weights: bool = False)¶
Bases:
StructBase
Geometry Script Non Uniform Point Sampling Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshSamplingFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
invert_weights
(bool): [Read-Write] If true, weight values are invertedmax_sampling_radius
(float): [Read-Write] If MaxSampleRadius > SampleRadius, then output sample radius will be in range [SampleRadius, MaxSampleRadius]size_distribution
(GeometryScriptSamplingDistributionMode): [Read-Write] SizeDistribution setting controls the distribution of sample radiisize_distribution_power
(double): [Read-Write] SizeDistributionPower is used to control how extreme the Size Distribution shift is. Valid range is [1,10]weight_mode
(GeometryScriptSamplingWeightMode): [Read-Write] WeightMode controls how any active Weight scheme is used to affect sample radius
- property max_sampling_radius: float¶
[Read-Write] If MaxSampleRadius > SampleRadius, then output sample radius will be in range [SampleRadius, MaxSampleRadius]
- Type:
(float)
- property size_distribution: GeometryScriptSamplingDistributionMode¶
[Read-Write] SizeDistribution setting controls the distribution of sample radii
- property size_distribution_power: float¶
[Read-Write] SizeDistributionPower is used to control how extreme the Size Distribution shift is. Valid range is [1,10]
- Type:
(double)
- property weight_mode: GeometryScriptSamplingWeightMode¶
[Read-Write] WeightMode controls how any active Weight scheme is used to affect sample radius
- Type: