unreal.GroomBindingType
¶
- class unreal.GroomBindingType¶
Bases:
EnumBase
EGroom Binding Type
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAssetInterpolation.h
- RIGID: GroomBindingType¶
When attached to a skeltal mesh, the hair follow the provided attachement name
- Type:
1
- SKINNING: GroomBindingType¶
When attached to a skeltal mesh, the hair follow the skin surface
- Type:
2