unreal.GroomCreateBindingOptions
¶
- class unreal.GroomCreateBindingOptions(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Groom Create Binding Options
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomCreateBindingOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
groom_binding_type
(GroomBindingMeshType): [Read-Write] Type of mesh to create groom binding formatching_section
(int32): [Read-Write] Section to pick to transfer the positionnum_interpolation_points
(int32): [Read-Write] Number of points used for the rbf interpolationsource_geometry_cache
(GeometryCache): [Read-Write] GeometryCache on which the groom has been authoredsource_skeletal_mesh
(SkeletalMesh): [Read-Write] Skeletal mesh on which the groom has been authored. This is optional, and used only if the hairbinding is done a different mesh than the one which it has been authored, i.e., only if the curves roots and the surface geometry don’t aligned and need to be wrapped/transformed.
target_geometry_cache
(GeometryCache): [Read-Write] GeometryCache on which the groom is attached to.target_skeletal_mesh
(SkeletalMesh): [Read-Write] Skeletal mesh on which the groom is attached to.
- property groom_binding_type: GroomBindingMeshType¶
[Read-Write] Type of mesh to create groom binding for
- Type:
- property num_interpolation_points: int¶
[Read-Write] Number of points used for the rbf interpolation
- Type:
(int32)
- property source_geometry_cache: GeometryCache¶
[Read-Write] GeometryCache on which the groom has been authored
- Type:
- property source_skeletal_mesh: SkeletalMesh¶
[Read-Write] Skeletal mesh on which the groom has been authored. This is optional, and used only if the hair binding is done a different mesh than the one which it has been authored, i.e., only if the curves roots and the surface geometry don’t aligned and need to be wrapped/transformed.
- Type:
- property target_geometry_cache: GeometryCache¶
[Read-Write] GeometryCache on which the groom is attached to.
- Type:
- property target_skeletal_mesh: SkeletalMesh¶
[Read-Write] Skeletal mesh on which the groom is attached to.
- Type: