unreal.HLODLayer
¶
- class unreal.HLODLayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
C++ Source:
Module: Engine
File: HLODLayer.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_size
(int32): [Read-Write] Cell size of the runtime grid created to encompass HLOD actors generated for this HLOD Layerhlod_builder_class
(type(Class)): [Read-Write] HLOD Builder classhlod_builder_settings
(HLODBuilderSettings): [Read-Only]hlod_modifier_class
(type(Class)): [Read-Write] HLOD Modifier class, to allow changes to the HLOD at runtimeis_spatially_loaded
(bool): [Read-Write] Whether HLOD actors generated for this layer will be spatially loadedlayer_type
(HLODLayerType): [Read-Write] Type of HLOD generation to useloading_range
(double): [Read-Write] Loading range of the runtime grid created to encompass HLOD actors generated for this HLOD Layerparent_layer
(HLODLayer): [Read-Write] HLOD Layer to assign to the generated HLOD actors