unreal.HairSolverSettings

class unreal.HairSolverSettings

Bases: StructBase

Hair Solver Settings

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAssetPhysics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_system (NiagaraSystem): [Read-Write] Custom niagara system to be used if custom solver is picked

  • enable_simulation (bool): [Read-Write] Enable the simulation on that group

  • gravity_preloading (float): [Read-Write] Optimisation of the rest state configuration to compensate from the gravity

  • iteration_count (int32): [Read-Write] Number of iterations to solve the constraints with the xpbd solver

  • niagara_solver (GroomNiagaraSolvers): [Read-Write] Niagara solver to be used for simulation

  • sub_steps (int32): [Read-Write] Number of sub steps to be done per frame. The actual solver calls are done at 24 fps