unreal.IKRig_PoleSolverEffector
¶
- class unreal.IKRig_PoleSolverEffector(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
IKRig Pole Solver Effector
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRig_PoleSolver.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write] Blend the effector on/off. Range is 0-1. Default is 1.0.bone_name
(Name): [Read-Only]goal_name
(Name): [Read-Only]