unreal.ImportSubsystem_OnAssetReimport_Dyn
¶
- class unreal.ImportSubsystem_OnAssetReimport_Dyn(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
delegate type fired when new assets have been reimported. Note: InCreatedObject can be NULL if import failed. Params: UObject* InCreatedObject
- Parameters:
created_object (Object) –
C++ Source:
Module: UnrealEd
File: ImportSubsystem.h