unreal.InputDeviceConnectionState
¶
- class unreal.InputDeviceConnectionState¶
Bases:
EnumBase
Represents the connection status of a given FInputDeviceId
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
- CONNECTED: InputDeviceConnectionState¶
Definitely connected and powered on
- Type:
3
- DISCONNECTED: InputDeviceConnectionState¶
Device is definitely connected
- Type:
2
- INVALID: InputDeviceConnectionState¶
This is not a valid input device
- Type:
0
- UNKNOWN: InputDeviceConnectionState¶
It is not known if this device is connected or not
- Type:
1