unreal.InputTriggerReleased
¶
- class unreal.InputTriggerReleased(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InputTrigger
- UInputTriggerReleased
Trigger returns Ongoing whilst input exceeds the actuation threshold. Trigger fires once only when input drops back below actuation threshold.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputTriggers.h
Editor Properties: (see get_editor_property/set_editor_property)
actuation_threshold
(float): [Read-Write] Point at which this trigger fireslast_value
(InputActionValue): [Read-Write] Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.should_always_tick
(bool): [Read-Write] Decides whether this trigger ticks every frame or not.This WILL affect performance and should only be used in specific custom triggers.