unreal.InterchangeDatasmithMaterialPipeline

class unreal.InterchangeDatasmithMaterialPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeGenericMaterialPipeline

Interchange Datasmith Material Pipeline

C++ Source:

  • Plugin: DatasmithInterchange

  • Module: DatasmithInterchange

  • File: InterchangeDatasmithMaterialPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • import_materials (bool): [Read-Write] If enabled, imports the material assets found in the sources.

  • material_import (InterchangeMaterialImportOption): [Read-Write]

  • material_x_settings (MaterialXPipelineSettings): [Read-Write]

  • parent_material (SoftObjectPath): [Read-Write] Optional material used as the parent when importing materials as instances. If no parent material is specified, one will be automatically selected during the import process.

  • texture_pipeline (InterchangeGenericTexturePipeline): [Read-Only]