unreal.InterchangeDatasmithMaterialPipeline
¶
- class unreal.InterchangeDatasmithMaterialPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeGenericMaterialPipeline
Interchange Datasmith Material Pipeline
C++ Source:
Plugin: DatasmithInterchange
Module: DatasmithInterchange
File: InterchangeDatasmithMaterialPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
import_materials
(bool): [Read-Write] If enabled, imports the material assets found in the sources.material_import
(InterchangeMaterialImportOption): [Read-Write]material_x_settings
(MaterialXPipelineSettings): [Read-Write]parent_material
(SoftObjectPath): [Read-Write] Optional material used as the parent when importing materials as instances. If no parent material is specified, one will be automatically selected during the import process.texture_pipeline
(InterchangeGenericTexturePipeline): [Read-Only]