unreal.InterchangeFactoryBase

class unreal.InterchangeFactoryBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

UObject asset factory implementation: 1. ImportAssetObject_GameThread - Create the asset UObject, and you can also import source data and setup properties synchronously. 2. ImportAssetObject_Async - Import source data and setup properties asynchronously. 3. SetupObject_GameThread - Do any UObject setup required before the build (before PostEditChange), the UObject dependencies should exist and have all the source data and properties imported. 4. FinalizeObject_GameThread - Do any final UObject setup after the build (after PostEditChange)

Actor factory implementation 1. ImportSceneObject_GameThread - Create an actor in a level.

C++ Source:

  • Module: InterchangeCore

  • File: InterchangeFactoryBase.h

get_factory_class()

return the UClass this factory can create.

Return type:

type(Class)