unreal.InterchangeGenericCommonMeshesProperties
¶
- class unreal.InterchangeGenericCommonMeshesProperties(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangePipelineBase
Interchange Generic Common Meshes Properties
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangeGenericAssetsPipelineSharedSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
bake_meshes
(bool): [Read-Write] If enable, meshes will be baked with the scene instance hierarchy transform.compute_weighted_normals
(bool): [Read-Write] If true, we will use the surface area and the corner angle of the triangle as a ratio when computing the normals.force_all_mesh_as_type
(InterchangeForceMeshType): [Read-Write] Allow to convert mesh to a particular typeimport_lods
(bool): [Read-Write] If enable, meshes LODs will be imported. Note that it required the advanced bBakeMesh property to be enabled.recompute_normals
(bool): [Read-Write] If true, normals in the imported mesh are ignored and recomputed.recompute_tangents
(bool): [Read-Write] If true, tangents in the imported mesh are ignored and recomputed.remove_degenerates
(bool): [Read-Write] If true, degenerate triangles will be removed.use_backwards_compatible_f16_trunc_u_vs
(bool): [Read-Write] If true, UVs will use backwards-compatible F16 conversion with truncation for legacy meshes.use_full_precision_u_vs
(bool): [Read-Write] If true, UVs will be stored at full floating point precision.use_high_precision_tangent_basis
(bool): [Read-Write] If true, Tangents will be stored at 16 bit vs 8 bit precision.use_mikk_t_space
(bool): [Read-Write] If true, recompute tangents will use mikkt space.vertex_color_import_option
(InterchangeVertexColorImportOption): [Read-Write] Specify how vertex colors should be importedvertex_override_color
(Color): [Read-Write] Specify override color in the case that VertexColorImportOption is set to Override
- property bake_meshes: bool¶
[Read-Write] If enable, meshes will be baked with the scene instance hierarchy transform.
- Type:
(bool)
- property compute_weighted_normals: bool¶
[Read-Write] If true, we will use the surface area and the corner angle of the triangle as a ratio when computing the normals.
- Type:
(bool)
- property force_all_mesh_as_type: InterchangeForceMeshType¶
[Read-Write] Allow to convert mesh to a particular type
- Type:
- property import_lods: bool¶
[Read-Write] If enable, meshes LODs will be imported. Note that it required the advanced bBakeMesh property to be enabled.
- Type:
(bool)
- property recompute_normals: bool¶
[Read-Write] If true, normals in the imported mesh are ignored and recomputed.
- Type:
(bool)
- property recompute_tangents: bool¶
[Read-Write] If true, tangents in the imported mesh are ignored and recomputed.
- Type:
(bool)
- property remove_degenerates: bool¶
[Read-Write] If true, degenerate triangles will be removed.
- Type:
(bool)
- property use_backwards_compatible_f16_trunc_u_vs: bool¶
[Read-Write] If true, UVs will use backwards-compatible F16 conversion with truncation for legacy meshes.
- Type:
(bool)
- property use_full_precision_u_vs: bool¶
[Read-Write] If true, UVs will be stored at full floating point precision.
- Type:
(bool)
- property use_high_precision_tangent_basis: bool¶
[Read-Write] If true, Tangents will be stored at 16 bit vs 8 bit precision.
- Type:
(bool)
- property use_mikk_t_space: bool¶
[Read-Write] If true, recompute tangents will use mikkt space.
- Type:
(bool)
- property vertex_color_import_option: InterchangeVertexColorImportOption¶
[Read-Write] Specify how vertex colors should be imported