unreal.InterchangeTexture2DNode
¶
- class unreal.InterchangeTexture2DNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeTextureNode
ns UE::Interchange
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeTexture2DNode.h
- get_custom_wrap_u() InterchangeTextureWrapMode or None ¶
Get Custom Wrap U
- Returns:
attribute_value (InterchangeTextureWrapMode):
- Return type:
InterchangeTextureWrapMode or None
- get_custom_wrap_v() InterchangeTextureWrapMode or None ¶
Get Custom Wrap V
- Returns:
attribute_value (InterchangeTextureWrapMode):
- Return type:
InterchangeTextureWrapMode or None
- get_source_blocks() Map[int32, str] ¶
Get the source blocks for the texture If the map is empty then the texture will be simply be imported as normal texture using the payload key
- set_custom_wrap_u(attribute_value) bool ¶
Set Custom Wrap U
- Parameters:
attribute_value (InterchangeTextureWrapMode) –
- Return type:
- set_custom_wrap_v(attribute_value) bool ¶
Set Custom Wrap V
- Parameters:
attribute_value (InterchangeTextureWrapMode) –
- Return type: