unreal.IplDirectOcclusionMode

class unreal.IplDirectOcclusionMode

Bases: EnumBase

EIpl Direct Occlusion Mode

C++ Source:

  • Plugin: SteamAudio

  • Module: SteamAudio

  • File: PhononCommon.h

DIRECTOCCLUSION_NOTRANSMISSION: IplDirectOcclusionMode

Perform occlusion checks but do not model transmission.

Type:

1

DIRECTOCCLUSION_TRANSMISSIONBYFREQUENCY: IplDirectOcclusionMode

Perform occlusion checks and model transmission; occluded sound will be rendered with a frequency-dependent transmission filter.

Type:

3

DIRECTOCCLUSION_TRANSMISSIONBYVOLUME: IplDirectOcclusionMode

Perform occlusion checks and model transmission; occluded sound will be scaled by a frequency-independent attenuation value.

Type:

2

NONE: IplDirectOcclusionMode

Do not perform any occlusion checks.

Type:

0