unreal.LandscapeLayerInfoObject
¶
- class unreal.LandscapeLayerInfoObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Landscape Layer Info Object
C++ Source:
Module: Landscape
File: LandscapeLayerInfoObject.h
Editor Properties: (see get_editor_property/set_editor_property)
hardness
(float): [Read-Write]layer_name
(Name): [Read-Only]layer_usage_debug_color
(LinearColor): [Read-Write] The color to use for layer usage debugminimum_collision_relevance_weight
(float): [Read-Write] The minimum weight that needs to be painted for that layer to be picked up as the dominant physical layerno_weight_blend
(bool): [Read-Write]phys_material
(PhysicalMaterial): [Read-Write]spline_falloff_modulation_bias
(float): [Read-Write]spline_falloff_modulation_color_mask
(SplineModulationColorMask): [Read-Write]spline_falloff_modulation_scale
(float): [Read-Write]spline_falloff_modulation_texture
(Texture2D): [Read-Write] Texture to modulate the Splines Falloff Layer Alphaspline_falloff_modulation_tiling
(float): [Read-Write]