unreal.LevelSequencePlaybackController
¶
- class unreal.LevelSequencePlaybackController(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Level Sequence Playback Controller
C++ Source:
Plugin: VirtualCameraCore
Module: VirtualCamera
File: LevelSequencePlaybackController.h
- clear_active_level_sequence() None ¶
Clears the current level sequence player, needed when recording clean takes of something.
- get_active_level_sequence() LevelSequence ¶
- Returns:
the currently selected LevelSequence
- Return type:
- get_active_level_sequence_name() str ¶
- Returns:
the name of the currently selected sequence; returns empty string if no selected sequence
- Return type:
- get_current_sequence_duration() FrameNumber ¶
- Returns:
the duration of the sequence in FrameNumber
- Return type:
- get_current_sequence_frame_rate() FrameRate ¶
- Returns:
the FrameRate of the currently loaded sequence FrameRate
- Return type:
- get_current_sequence_playback_end() FrameNumber ¶
- Returns:
The FrameNumber of the sequence’s end.
- Return type:
- get_current_sequence_playback_position() FrameTime ¶
- Returns:
the current FrameTime of the sequence playback.
- Return type:
- get_current_sequence_playback_start() FrameNumber ¶
- Returns:
The FrameNumber of the sequence’s start.
- Return type:
- get_current_sequence_playback_timecode() Timecode ¶
- Returns:
The current Timecode of the sequence playback.
- Return type:
- get_level_sequences() Array[LevelSequenceData] ¶
Returns the names of each level sequence actor that is present in the level.
- Returns:
out_level_sequence_names (Array[LevelSequenceData]):
- Return type:
- is_sequence_playback_active() bool ¶
- Returns:
true if a valid LevelSequence is being played.
- Return type:
- is_sequencer_locked_to_camera_cut() bool ¶
- Returns:
true if the active Sequencer is locked to camera cut
- Return type:
- jump_to_playback_position(frame_number) None ¶
Moves the current sequence to a desired playback position
- Parameters:
frame_number (FrameNumber) –
- set_active_level_sequence(new_level_sequence) bool ¶
Changes the active level sequence to a new level sequence.
- Parameters:
new_level_sequence (LevelSequence) – The LevelSequence to select
- Returns:
true if a valid LevelSequence was passed and sequencer was successfully found.
- Return type: