unreal.LidarToolActionsNormals
¶
- class unreal.LidarToolActionsNormals(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InteractiveToolPropertySet
Lidar Tool Actions Normals
C++ Source:
Plugin: LidarPointCloud
Module: LidarPointCloudEditor
File: LidarPointCloudEditorTools.h
Editor Properties: (see get_editor_property/set_editor_property)
noise_tolerance
(float): [Read-Write] Higher values are less susceptible to noise, but will most likely lose finer details, especially around hard edges. Lower values retain more detail, at the expense of time. NOTE: setting this too low will cause visual artifacts and geometry holes in noisier datasets.quality
(int32): [Read-Write] Higher values will generally result in more accurate calculations, at the expense of time
- property noise_tolerance: float¶
[Read-Write] Higher values are less susceptible to noise, but will most likely lose finer details, especially around hard edges. Lower values retain more detail, at the expense of time. NOTE: setting this too low will cause visual artifacts and geometry holes in noisier datasets.
- Type:
(float)