unreal.ListItemAlignment
¶
- class unreal.ListItemAlignment¶
Bases:
EnumBase
If the list panel is arranging items as tiles, this enum dictates how the items should be aligned (basically, where any extra space is placed)
C++ Source:
Module: Slate
File: STableViewBase.h
- CENTER_ALIGNED: ListItemAlignment¶
Items are center aligned on the line (any extra space is halved and added to the left of the items)
- Type:
5
- EVENLY_DISTRIBUTED: ListItemAlignment¶
Items are distributed evenly along the line (any extra space is added as padding between the items)
- Type:
0
- EVENLY_SIZE: ListItemAlignment¶
Items are distributed evenly along the line (any extra space is used to scale up the size of the item proportionally.)
- Type:
1
- EVENLY_WIDE: ListItemAlignment¶
Items are distributed evenly along the line, any extra space is used to scale up width of the items proportionally.)
- Type:
2
- FILL: ListItemAlignment¶
Items are evenly stretched to distribute any extra space on the line
- Type:
6
- LEFT_ALIGNED: ListItemAlignment¶
Items are left aligned on the line (any extra space is added to the right of the items)
- Type:
3
- RIGHT_ALIGNED: ListItemAlignment¶
Items are right aligned on the line (any extra space is added to the left of the items)
- Type:
4