unreal.LiveLinkLightFrameData
¶
- class unreal.LiveLinkLightFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [], transform: Transform = Ellipsis, temperature: float = 0.0, intensity: float = 0.0, light_color: Color = Ellipsis, inner_cone_angle: float = 0.0, outer_cone_angle: float = 0.0, attenuation_radius: float = 0.0, source_radius: float = 0.0, soft_source_radius: float = 0.0, source_length: float = 0.0)¶
Bases:
LiveLinkTransformFrameData
Dynamic data for light.
C++ Source:
Module: LiveLinkInterface
File: LiveLinkLightTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_radius
(float): [Read-Write] Light visible influence. Works for Pointlight and Spotlight.inner_cone_angle
(float): [Read-Write] Inner cone angle in degrees for a Spotlight.intensity
(float): [Read-Write] Total energy that the light emits in lux.light_color
(Color): [Read-Write] Filter color of the light.meta_data
(LiveLinkMetaData): [Read-Write] Frame’s metadata.outer_cone_angle
(float): [Read-Write] Outer cone angle in degrees for a Spotlight.property_values
(Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.soft_source_radius
(float): [Read-Write] Soft radius of light source shape. Works for Pointlight and Spotlight.source_length
(float): [Read-Write] Length of light source shape. Works for Pointlight and Spotlight.source_radius
(float): [Read-Write] Radius of light source shape. Works for Pointlight and Spotlight.temperature
(float): [Read-Write] Color temperature in Kelvin of the blackbody illuminanttransform
(Transform): [Read-Write] Transform of the frameworld_time
(LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.
- property attenuation_radius: float¶
[Read-Write] Light visible influence. Works for Pointlight and Spotlight.
- Type:
(float)
- property inner_cone_angle: float¶
[Read-Write] Inner cone angle in degrees for a Spotlight.
- Type:
(float)
- property outer_cone_angle: float¶
[Read-Write] Outer cone angle in degrees for a Spotlight.
- Type:
(float)
- property soft_source_radius: float¶
[Read-Write] Soft radius of light source shape. Works for Pointlight and Spotlight.
- Type:
(float)
- property source_length: float¶
[Read-Write] Length of light source shape. Works for Pointlight and Spotlight.
- Type:
(float)