unreal.MLAdapterSensor_Camera
¶
- class unreal.MLAdapterSensor_Camera(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MLAdapterSensor
Observing player’s camera
C++ Source:
Plugin: MLAdapter
Module: MLAdapter
File: MLAdapterSensor_Camera.h
Editor Properties: (see get_editor_property/set_editor_property)
height
(uint32): [Read-Write]is_polling
(bool): [Read-Write] todo: this is not currently referenced anywhererequires_pawn
(bool): [Read-Write] todo: this is not currently referenced anywhereshow_ui
(bool): [Read-Write]tick_policy
(MLAdapterTickPolicy): [Read-Write] Determines what frequency this sensor ticks at.width
(uint32): [Read-Write]