unreal.MLAdapterSensor_Input
¶
- class unreal.MLAdapterSensor_Input(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MLAdapterSensor
Note that this sensor doesn’t buffer input state between GetObservations call todo: a child class could easily do that by overriding OnInputKey/OnInputAxis and GetObservations
C++ Source:
Plugin: MLAdapter
Module: MLAdapter
File: MLAdapterSensor_Input.h
Editor Properties: (see get_editor_property/set_editor_property)
game_viewport
(GameViewportClient): [Read-Write]is_polling
(bool): [Read-Write] todo: this is not currently referenced anywhererecord_key_release
(bool): [Read-Write]requires_pawn
(bool): [Read-Write] todo: this is not currently referenced anywheretick_policy
(MLAdapterTickPolicy): [Read-Write] Determines what frequency this sensor ticks at.