unreal.MVVMSubsystem
¶
- class unreal.MVVMSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EngineSubsystem
C++ Source:
Plugin: ModelViewViewModel
Module: ModelViewViewModel
File: MVVMSubsystem.h
- does_widget_tree_contained_widget(widget_tree, view_widget) bool ¶
Does Widget Tree Contained Widget
- Parameters:
widget_tree (WidgetTree) –
view_widget (Widget) –
- Return type:
- get_available_binding(class_: Class, binding_name: MVVMBindingName, accessor: Class) MVVMAvailableBinding ¶
deprecated: ‘get_available_binding’ was renamed to ‘k2_get_available_binding’.
- get_available_bindings(class_: Class, accessor: Class) None ¶
deprecated: ‘get_available_bindings’ was renamed to ‘k2_get_available_bindings’.
- get_global_view_model_collection() MVVMViewModelCollectionObject ¶
Get Global View Model Collection
- Return type:
- get_view_from_user_widget(user_widget: UserWidget) MVVMView ¶
deprecated: ‘get_view_from_user_widget’ was renamed to ‘k2_get_view_from_user_widget’.
- k2_get_available_binding(class_, binding_name, accessor) MVVMAvailableBinding ¶
- Parameters:
binding_name (MVVMBindingName) –
- Returns:
The AvailableBinding from a BindingName.
- Return type:
- k2_get_available_bindings(class_, accessor) Array[MVVMAvailableBinding] ¶
- k2_get_view_from_user_widget(user_widget) MVVMView ¶
K2 Get View from User Widget
- Parameters:
user_widget (UserWidget) –
- Return type: