unreal.MassVisualizationLODParameters

class unreal.MassVisualizationLODParameters

Bases: MassSharedFragment

Mass Visualization LODParameters

C++ Source:

  • Plugin: MassGameplay

  • Module: MassRepresentation

  • File: MassRepresentationFragments.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_lod_distance (float): [Read-Write] Distances where each LOD becomes relevant

  • buffer_hysteresis_on_distance_percentage (float): [Read-Write]

  • distance_to_frustum (float): [Read-Write] How far away from frustum does this entities are considered visible

  • distance_to_frustum_hysteresis (float): [Read-Write] Once visible how much further than DistanceToFrustum does the entities need to be before being cull again

  • filter_tag (ScriptStruct): [Read-Write] Filter these settings with specified tag

  • lod_max_count (int32): [Read-Write] Maximum limit for each entity per LOD

  • visible_lod_distance (float): [Read-Write]