unreal.MaterialExposedViewProperty
¶
- class unreal.MaterialExposedViewProperty¶
Bases:
EnumBase
EMaterial Exposed View Property
C++ Source:
Module: Engine
File: MaterialExpressionViewProperty.h
- MEVP_BUFFER_SIZE: MaterialExposedViewProperty¶
Horizontal and vertical size of the view’s buffer in pixels
- Type:
0
- MEVP_FIELD_OF_VIEW: MaterialExposedViewProperty¶
Horizontal and vertical field of view angles in radian
- Type:
1
- MEVP_PRE_EXPOSURE: MaterialExposedViewProperty¶
Pre Exposure
- Type:
12
- MEVP_RESOLUTION_FRACTION: MaterialExposedViewProperty¶
Screen percentage at which the rendering resolution happens, to allow tech-art to remain consistent with dynamic resolution.
- Type:
14
- MEVP_RUNTIME_VIRTUAL_TEXTURE_MAX_LEVEL: MaterialExposedViewProperty¶
Maximum mip level of Runtime Virtual Texture that Runtime Virtual Texture Output is rendering to.
- Type:
13
- MEVP_RUNTIME_VIRTUAL_TEXTURE_OUTPUT_DERIVATIVE: MaterialExposedViewProperty¶
World space derivatives for Runtime Virtual Texture Output.
- Type:
11
- MEVP_RUNTIME_VIRTUAL_TEXTURE_OUTPUT_LEVEL: MaterialExposedViewProperty¶
Mip Level that Runtime Virtual Texture Output is rendering to.
- Type:
10
- MEVP_TAN_HALF_FIELD_OF_VIEW: MaterialExposedViewProperty¶
Tan(FieldOfView * 0.5)
- Type:
2
- MEVP_TEMPORAL_SAMPLE_COUNT: MaterialExposedViewProperty¶
Number of temporal AA sample used across multiple to converge to anti aliased output.
- Type:
7
- MEVP_TEMPORAL_SAMPLE_INDEX: MaterialExposedViewProperty¶
Index of the Temporal AA jitter for this frame.
- Type:
8
- MEVP_TEMPORAL_SAMPLE_OFFSET: MaterialExposedViewProperty¶
Offset of the temporal sample for this frame in pixel size.
- Type:
9
- MEVP_VIEWPORT_OFFSET: MaterialExposedViewProperty¶
Horizontal and vertical position of the viewport in pixels within the buffer.
- Type:
6
- MEVP_VIEW_SIZE: MaterialExposedViewProperty¶
Horizontal and vertical size of the view in pixels
- Type:
3
- MEVP_WORLD_SPACE_CAMERA_POSITION: MaterialExposedViewProperty¶
Absolute world space camera position
- Type:
5
- MEVP_WORLD_SPACE_VIEW_POSITION: MaterialExposedViewProperty¶
Absolute world space view position (differs from the camera position in the shadow passes)
- Type:
4