unreal.MaterialExpressionDistanceFieldsRenderingSwitch
¶
- class unreal.MaterialExpressionDistanceFieldsRenderingSwitch(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpression
Material output expression to switch logic according to whether distance fields renderering is supported on this project and feature level.
C++ Source:
Module: Engine
File: MaterialExpressionDistanceFieldsRenderingSwitch.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write]material_expression_editor_y
(int32): [Read-Write]