unreal.MaterialExpressionSceneDepthWithoutWater
¶
- class unreal.MaterialExpressionSceneDepthWithoutWater(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpression
Material Expression Scene Depth Without Water
C++ Source:
Module: Engine
File: MaterialExpressionSceneDepthWithoutWater.h
Editor Properties: (see get_editor_property/set_editor_property)
const_input
(Vector2D): [Read-Write] only used if Input is not hooked updesc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).fallback_depth
(float): [Read-Write] Depth to fall back to in case the needed texture isn’t available on a particular platform or configurationinput_mode
(MaterialSceneAttributeInputMode): [Read-Write] Coordinates - UV coordinates to apply to the scene depth lookup. OffsetFraction - An offset to apply to the scene depth lookup in a 2d fraction of the screen.material_expression_editor_x
(int32): [Read-Write]material_expression_editor_y
(int32): [Read-Write]