unreal.MaterialExpressionStrataAdd

class unreal.MaterialExpressionStrataAdd(outer: Object | None = None, name: Name | str = 'None')

Bases: MaterialExpressionStrataBSDF

Material Expression Strata Add

C++ Source:

  • Module: Engine

  • File: MaterialExpressionStrata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write]

  • material_expression_editor_y (int32): [Read-Write]

  • use_parameter_blending (bool): [Read-Write] Merge A and B into a single material by mixing their inputs rather than their evaluation. This makes lighting evaluation cheaper (Default: off)