unreal.MaterialExpressionVectorParameter
¶
- class unreal.MaterialExpressionVectorParameter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionParameter
Material Expression Vector Parameter
C++ Source:
Module: Engine
File: MaterialExpressionVectorParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_names
(ParameterChannelNames): [Read-Write]default_value
(LinearColor): [Read-Write]desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).group
(Name): [Read-Write] The name of the parameter Group to display in MaterialInstance Editor. Default is None groupmaterial_expression_editor_x
(int32): [Read-Write]material_expression_editor_y
(int32): [Read-Write]parameter_name
(Name): [Read-Write] The name of the parameterprimitive_data_index
(uint8): [Read-Write]sort_priority
(int32): [Read-Write] Controls where the this parameter is displayed in a material instance parameter list. The lower the number the higher up in the parameter list.use_custom_primitive_data
(bool): [Read-Write]