unreal.MaterialLayersFunctionsEditorOnlyData
¶
- class unreal.MaterialLayersFunctionsEditorOnlyData¶
Bases:
StructBase
Material Layers Functions Editor Only Data
C++ Source:
Module: Engine
File: MaterialLayersFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
deleted_parent_layer_guids
(Array[Guid]): [Read-Write] List of Guids that exist in the parent material that have been explicitly deleted This is needed to distinguish these layers from newly added layers in the parent materiallayer_guids
(Array[Guid]): [Read-Write] Guid that identifies each layer in this stacklayer_link_states
(Array[MaterialLayerLinkState]): [Read-Write] State of each layer’s link to parent materiallayer_names
(Array[Text]): [Read-Write]layer_states
(Array[bool]): [Read-Write]restrict_to_blend_relatives
(Array[bool]): [Read-Write]restrict_to_layer_relatives
(Array[bool]): [Read-Write]