unreal.MetasoundGeneratorHandle
¶
- class unreal.MetasoundGeneratorHandle(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Metasound Generator Handle
C++ Source:
Plugin: Metasound
Module: MetasoundEngine
File: MetasoundGeneratorHandle.h
- apply_parameter_pack(pack) bool ¶
Makes a copy of the supplied parameter pack and passes it to the MetaSoundGenerator for asynchronous processing. IT ALSO caches this copy so that if the AudioComponent is virtualized the parameter pack will be sent again when/if the AudioComponent is “unvirtualized”.
- Parameters:
pack (MetasoundParameterPack) –
- Return type:
- classmethod create_meta_sound_generator_handle(on_component) MetasoundGeneratorHandle ¶
Create Meta Sound Generator Handle
- Parameters:
on_component (AudioComponent) –
- Return type: