unreal.MouseCaptureMode
¶
- class unreal.MouseCaptureMode¶
Bases:
EnumBase
EMouse Capture Mode
C++ Source:
Module: Engine
File: EngineBaseTypes.h
- CAPTURE_DURING_MOUSE_DOWN: MouseCaptureMode¶
Capture the mouse during a mouse down, releases on mouse up
- Type:
3
- CAPTURE_DURING_RIGHT_MOUSE_DOWN: MouseCaptureMode¶
Capture only when the right mouse button is down, not any of the other mouse buttons
- Type:
4
- CAPTURE_PERMANENTLY: MouseCaptureMode¶
Capture the mouse permanently when the viewport is clicked, and consume the initial mouse down that caused the capture so it isn’t processed by player input
- Type:
1
- CAPTURE_PERMANENTLY_INCLUDING_INITIAL_MOUSE_DOWN: MouseCaptureMode¶
Capture the mouse permanently when the viewport is clicked, and allow player input to process the mouse down that caused the capture
- Type:
2
- NO_CAPTURE: MouseCaptureMode¶
Do not capture the mouse at all
- Type:
0