unreal.MoviePipelineObjectIdRenderPass
¶
- class unreal.MoviePipelineObjectIdRenderPass(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MoviePipelineImagePassBase
Movie Pipeline Object Id Render Pass
C++ Source:
Plugin: MoviePipelineMaskRenderPass
Module: MoviePipelineMaskRenderPass
File: MoviePipelineObjectIdPass.h
Editor Properties: (see get_editor_property/set_editor_property)
id_type
(MoviePipelineObjectIdPassIdType): [Read-Write]include_translucent_objects
(bool): [Read-Write] If true, translucent objects will be included in the ObjectId pass (but as an opaque layer due to limitations). False will omit translucent objects.
- property id_type: MoviePipelineObjectIdPassIdType¶
[Read-Write]
- Type: