unreal.MoviePipelineSocketMessageRecieved
¶
- class unreal.MoviePipelineSocketMessageRecieved(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Called when a socket message is recieved. String is UTF8 encoded and has had the length byte stripped from it.
- Parameters:
message (str) –
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelineExecutor.h