unreal.MovieSceneAnimationTrackRecorderEditorSettings
¶
- class unreal.MovieSceneAnimationTrackRecorderEditorSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneTrackRecorderSettings
Movie Scene Animation Track Recorder Editor Settings
C++ Source:
Plugin: Takes
Module: TakeTrackRecorders
File: MovieSceneAnimationTrackRecorderSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_asset_name
(str): [Read-Write] The name of the animation asset.animation_sub_directory
(str): [Read-Write] The name of the subdirectory animations will be placed in. Leave this empty to place into the same directory as the sequence base path.animation_track_name
(Text): [Read-Write] Name of the recorded animation track.interp_mode
(RichCurveInterpMode): [Read-Write] Interpolation mode for the recorded keys.remove_root_animation
(bool): [Read-Write] If true we remove the root animation and move it to a transform track, if false we leave it on the root bone in the anim sequencetangent_mode
(RichCurveTangentMode): [Read-Write] Tangent mode for the recorded keys.timecode_bone_method
(TimecodeBoneMethod): [Read-Write] The method to record timecode values onto bones
- property animation_sub_directory: str¶
[Read-Write] The name of the subdirectory animations will be placed in. Leave this empty to place into the same directory as the sequence base path.
- Type:
(str)
- property animation_track_name: Text¶
[Read-Write] Name of the recorded animation track.
- Type:
(Text)
- property remove_root_animation: bool¶
[Read-Write] If true we remove the root animation and move it to a transform track, if false we leave it on the root bone in the anim sequence
- Type:
(bool)
- property timecode_bone_method: TimecodeBoneMethod¶
[Read-Write] The method to record timecode values onto bones
- Type: