unreal.MovieSceneAudioSection
¶
- class unreal.MovieSceneAudioSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSection
Audio section, for use in the audio track, or by attached audio objects
C++ Source:
Module: MovieSceneTracks
File: MovieSceneAudioSection.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_settings
(SoundAttenuation): [Read-Write] The attenuation settings to use.color_tint
(Color): [Read-Write] The color tint for this sectioneasing
(MovieSceneEasingSettings): [Read-Write]eval_options
(MovieSceneSectionEvalOptions): [Read-Write]is_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedlooping
(bool): [Read-Write] Allow looping if the section length is greater than the sound durationoverride_attenuation
(bool): [Read-Write] Should the attenuation settings on this section be used.post_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activesound
(SoundBase): [Read-Write] The sound cue or wave that this section playsstart_frame_offset
(FrameNumber): [Read-Write] The offset into the beginning of the audio clipsuppress_subtitles
(bool): [Read-Write]timecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- get_start_offset() FrameNumber ¶
Get the offset into the beginning of the audio clip
- Return type:
- set_start_offset(start_offset) None ¶
Set the offset into the beginning of the audio clip
- Parameters:
start_offset (FrameNumber) –