unreal.MovieSceneCVarSection
¶
- class unreal.MovieSceneCVarSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSection
A CVar section is responsible for applying a user-supplied value to the specified cvar, and then restoring the previous value after the section ends.
C++ Source:
Module: MovieSceneTracks
File: MovieSceneCVarSection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint
(Color): [Read-Write] The color tint for this sectionconsole_variable_collections
(Array[MovieSceneConsoleVariableCollection]): [Read-Write] Array of console variable preset assets that this track should operate onconsole_variables
(MovieSceneCVarOverrides): [Read-Write] The name of the console variable and the value, separated by ‘ ‘ or ‘=’, ie: “foo.bar=1” or “foo.bar 1”.easing
(MovieSceneEasingSettings): [Read-Write]eval_options
(MovieSceneSectionEvalOptions): [Read-Write]is_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)