unreal.MovieSceneGameplayCueTrack
¶
- class unreal.MovieSceneGameplayCueTrack(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneNameableTrack
Implements a movie scene track that triggers gameplay cues
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: MovieSceneGameplayCueTrack.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name
(Text): [Read-Write] The track’s human readable display name.display_options
(MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given trackeval_options
(MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given tracktrack_row_display_names
(Array[Text]): [Read-Write] The track display name per row.track_tint
(Color): [Read-Write] This track’s tint color
- classmethod set_sequencer_track_handler(gameplay_cue_track_handler) None ¶
Override the default function for invoking Gameplay Cues from sequencer tracks
- Parameters:
gameplay_cue_track_handler (MovieSceneGameplayCueEvent) –