unreal.MovieSceneGeometryCacheSection
¶
- class unreal.MovieSceneGeometryCacheSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSection
Movie scene section that control geometry cache playback
C++ Source:
Plugin: GeometryCache
Module: GeometryCacheTracks
File: MovieSceneGeometryCacheSection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint
(Color): [Read-Write] The color tint for this sectioneasing
(MovieSceneEasingSettings): [Read-Write]eval_options
(MovieSceneSectionEvalOptions): [Read-Write]is_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedparams
(MovieSceneGeometryCacheParams): [Read-Write]post_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)