unreal.MovieSceneLensComponentSection
¶
- class unreal.MovieSceneLensComponentSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneHookSection
Movie Scene section for Lens Component
C++ Source:
Plugin: CameraCalibrationCore
Module: CameraCalibrationCoreMovieScene
File: MovieSceneLensComponentSection.h
Editor Properties: (see get_editor_property/set_editor_property)
cached_lens_file
(LensFile): [Read-Only] Saved duplicate of the LensFile asset used by the recorded Lens Component at the time of recordingcolor_tint
(Color): [Read-Write] The color tint for this sectioneasing
(MovieSceneEasingSettings): [Read-Write]eval_options
(MovieSceneSectionEvalOptions): [Read-Write]is_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedoverride_lens_file
(LensFile): [Read-Write] LensFile asset that should be used instead of the cached LensFile during playbackpost_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.reapply_nodal_offset
(bool): [Read-Write] If true, then every Update, the nodal offset will be re-evaluated on the lens componentsection_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)