unreal.MovieScenePropertyTrackExtensions
¶
- class unreal.MovieScenePropertyTrackExtensions(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Function library containing methods that should be hoisted onto UMovieScenePropertyTrack for scripting
C++ Source:
Plugin: SequencerScripting
Module: SequencerScripting
File: MovieScenePropertyTrackExtensions.h
- classmethod get_byte_track_enum(track) Enum ¶
Get this byte track’s enum
- Parameters:
track (MovieSceneByteTrack) – The track to use
- Returns:
The enum for this byte track
- Return type:
- classmethod get_object_property_class(track)¶
Get this object property track’s property class
- Parameters:
track (MovieSceneObjectPropertyTrack) – The track to use
- Returns:
The property class for this object property track
- Return type:
- classmethod get_property_name(track) Name ¶
Get this track’s property name
- Parameters:
track (MovieScenePropertyTrack) – The track to use
- Returns:
This track’s property name
- Return type:
- classmethod get_property_path(track) str ¶
Get this track’s property path
- Parameters:
track (MovieScenePropertyTrack) – The track to use
- Returns:
This track’s property path
- Return type:
- classmethod get_unique_track_name(track) Name ¶
Get this track’s unique name
- Parameters:
track (MovieScenePropertyTrack) – The track to use
- Returns:
This track’s unique name
- Return type:
- classmethod set_byte_track_enum(track, enum) None ¶
Set this byte track’s enum
- Parameters:
track (MovieSceneByteTrack) – The track to use
enum (Enum) – The enum to set
- classmethod set_object_property_class(track, property_class) None ¶
Set this object property track’s property class
- Parameters:
track (MovieSceneObjectPropertyTrack) – The track to use
- classmethod set_property_name_and_path(track, property_name, property_path) None ¶
Set this track’s property name and path
- Parameters:
track (MovieScenePropertyTrack) – The track to use
property_name (Name) – The property name
property_path (str) – The property path