unreal.MovieSceneScriptingEventChannel
¶
- class unreal.MovieSceneScriptingEventChannel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneScriptingChannel
Movie Scene Scripting Event Channel
C++ Source:
Plugin: SequencerScripting
Module: SequencerScripting
File: MovieSceneScriptingEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_name
(Name): [Read-Write]
- add_key(time, new_value, sub_frame=0.000000, time_unit=SequenceTimeUnit.DISPLAY_RATE) MovieSceneScriptingEventKey ¶
Add a key to this channel. This initializes a new key and returns a reference to it.
- Parameters:
time (FrameNumber) – The frame this key should go on. Respects TimeUnit to determine if it is a display rate frame or a tick resolution frame.
new_value (MovieSceneEvent) – The value that this key should be created with.
sub_frame (float) – Optional [0-1) clamped sub-frame to put this key on. Ignored if TimeUnit is set to Tick Resolution.
time_unit (SequenceTimeUnit) – Is the specified InTime in Display Rate frames or Tick Resolution.
- Returns:
The key that was created with the specified values at the specified time.
- Return type:
- get_keys() Array[MovieSceneScriptingKey] ¶
Gets all of the keys in this channel.
- Returns:
An array of UMovieSceneScriptingEventKey’s contained by this channel. Returns all keys even if clipped by the owning section’s boundaries or outside of the current sequence play range.
- Return type:
- remove_key(key) None ¶
Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel.
- Parameters:
key (MovieSceneScriptingKey) –