unreal.MovieSceneSkeletalAnimationSection
¶
- class unreal.MovieSceneSkeletalAnimationSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSection
Movie scene section that control skeletal animation
C++ Source:
Module: MovieSceneTracks
File: MovieSceneSkeletalAnimationSection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint
(Color): [Read-Write] The color tint for this sectioneasing
(MovieSceneEasingSettings): [Read-Write]eval_options
(MovieSceneSectionEvalOptions): [Read-Write]is_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedmatched_location_offset
(Vector): [Read-Only] Location offset determined by matchingmatched_rotation_offset
(Rotator): [Read-Only] Rotation offset determined by matchingparams
(MovieSceneSkeletalAnimationParams): [Read-Write]post_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activeshow_skeleton
(bool): [Read-Write] Whether to show the underlying skeleton for this section.start_location_offset
(Vector): [Read-Write] Location offset applied before the matched offsetstart_rotation_offset
(Rotator): [Read-Write] Location offset applied after the matched offsettimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- property matched_location_offset: Vector¶
[Read-Only] Location offset determined by matching
- Type:
(Vector)
- property matched_rotation_offset: Rotator¶
[Read-Only] Rotation offset determined by matching
- Type:
(Rotator)
- property params: MovieSceneSkeletalAnimationParams¶
[Read-Write]
- property show_skeleton: bool¶
[Read-Write] Whether to show the underlying skeleton for this section.
- Type:
(bool)