unreal.NavArea_Obstacle
¶
- class unreal.NavArea_Obstacle(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NavArea
In general represents a high cost area, that shouldn’t be traversed by anyone unless no other path exist.
C++ Source:
Module: NavigationSystem
File: NavArea_Obstacle.h
Editor Properties: (see get_editor_property/set_editor_property)
default_cost
(float): [Read-Write] travel cost multiplier for path distancedraw_color
(Color): [Read-Write] area color in navigation viewfixed_area_entering_cost
(float): [Read-Write] entering costsupported_agents
(NavAgentSelector): [Read-Write] restrict area only to specified agents