unreal.NearestNeighborNetworkLayer
¶
- class unreal.NearestNeighborNetworkLayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
A general network layer that contains a list of parameters. The Run() method should be implemented by child classes
C++ Source:
Plugin: NearestNeighborModel
Module: NearestNeighborModel
File: NearestNeighborOptimizedNetwork.h
Editor Properties: (see get_editor_property/set_editor_property)
num_inputs
(int32): [Read-Write] The weight matrix number of inputs (rows).num_outputs
(int32): [Read-Write] The weight matrix number of outputs (columns).