unreal.NeuralMorphBoneGroup

class unreal.NeuralMorphBoneGroup

Bases: StructBase

A group of bones, which can generate morph targets together. This is useful when there are specific correlations between different bones, that all effect the same region on the body.

C++ Source:

  • Plugin: NeuralMorphModel

  • Module: NeuralMorphModel

  • File: NeuralMorphTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_names (Array[BoneReference]): [Read-Write] The list of bones that should form a group together.