unreal.NiagaraCullProxyMode
¶
- class unreal.NiagaraCullProxyMode¶
Bases:
EnumBase
Controls how cull proxies should be handled for a system.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraEffectType.h
- INSTANCED_RENDERED: NiagaraCullProxyMode¶
A single simulation is used but rendered in place of all culled systems. This saves on simulation cost but can still incur significant render thread cost.
- Type:
1
- NONE: NiagaraCullProxyMode¶
No cull proxy replaces culled systems.
- Type:
0