unreal.NiagaraDataInterfaceArrayInt32
¶
- class unreal.NiagaraDataInterfaceArrayInt32(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NiagaraDataInterfaceArray
Niagara Data Interface Array Int 32
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceArrayInt.h
Editor Properties: (see get_editor_property/set_editor_property)
gpu_sync_mode
(NiagaraGpuSyncMode): [Read-Write] How to do we want to synchronize modifications to the array data.int_data
(Array[int32]): [Read-Write]max_elements
(int32): [Read-Write] When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.