unreal.NiagaraDataInterfaceGrid3D
¶
- class unreal.NiagaraDataInterfaceGrid3D(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NiagaraDataInterfaceRWBase
Niagara Data Interface Grid 3D
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceRW.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_size
(float): [Read-Write] World space size of a cellclear_before_non_iteration_stage
(bool): [Read-Write] Option to clear the buffer prior to a stage where the iteration count does not match the grid resolution. Useful for stages where one wants to do sparse writes and accumulate values.num_cells
(IntVector): [Read-Write] Number of cellsnum_cells_max_axis
(int32): [Read-Write] Number of cells on the longest axisset_resolution_method
(SetResolutionMethod): [Read-Write] Method for setting the grid resolutionworld_b_box_size
(Vector): [Read-Write] World size of the grid